In this installment of the Friendly Conversations about RPGs series, I am joined by Erik Schmidt of the Setting First YouTube Channel, Blog, and Discord (Links Below). Our topic for this discussion is the interplay of setting, character, and player perspective to help foster characters which feel believable and lead players toward play that feels natural and grounded in that setting. If you enjoy where this conversation goes and how it gets there, I encourage you to take a look at Erik’s channel and follow the link to the Setting First Discord (if Discord survives its own shenanigans).
As usual with this series, it also has a YouTube video version which is annotated extensively to share further detail, explanation, subtext, and context.
Recorded on January 28, 2026, this is a 1:1 conversation with Scott Welker, long-time gamer and successful game designer, and most importantly for this video: 30 years of experience in the Navy working his way up to the top of the Enlisted ranks. With titles based in Savage Worlds, D20, Year Zero, and soon a system of his own making. Scott is one half of @ThievesGuildGamingOfficial. Our conversation is an examination of concerns with representing rank and social differences in RPGs, things to consider when making them a part of play, perspectives to view rank from, and some suggestions for making it seem real enough to satisfy the needs of your group. Scott has written a game for Savage Worlds called Task Force Raven which puts the players in the roles of Tier 1 Operators and that plays its own role in our discussion. We do not discuss his Year Zero cyberpunk release, Neon Blood, but it too has fertile ground for including this sort of play. Neon Blood can be found here in an OSR version, and here for its YZE version.
NOTE: This episode has two appendices dryly sharing the details, key points, and observations which my videos put onscreen. If you prefer to get these in their original context and for a shorter run-time, you can watch the full conversation, with its load of onscreen annotations, notes, and links on YouTube:
Thieves Guild Games on DTRPG, has a public beta of their new OPENSIX system and are looking for feedback. As a system, it is directly relevant to this discussion. The game is currently PWYW and can be found here:
What if four fellows with different views on horror in their lives and different approaches to humor found themselves in a chatroom to share their experiences with RPGs? Not telling war stories, not pontificating, but instead finding common ground and simple truths – like we do in a good group of gamers. This time, it’s all about horror, comedy, and when someone gets their comedy in your horror or vice versa~
Panel Topic: Running Horror, Comedy, or Comedic Horror – in the moment. In this audio-only version of our frightfully cheerful conversation nothing has been cut or lost, but the video version on YouTube has had some extra details, notes, and ideas added to it which you might appreciate. You can also see all the nodding in that version~
Games Mentioned: Call of Cthulhu, Kult: Divinity Lost, Mothership, Ghostbusters, Army of Darkness, The Laundry, Paranoia, Outbreak Undead, The End of the World, Delta Green, Liminal Horror, Rivers of London, and more
For this episode, I am joined by the host of the seemingly lapsed Hobbs and Friends, and the sadly sporadic Random Screed, by the Mr. Hobbs of Mr. Hobbs’ Gamerhood: Jason Hobbs. He and I dive into some core elements of his recent foray into game writing with his release ‘Bite the Bullet‘ which you can obtain PWYW on itch.io or DriveThruRPG. The game, a western-themed RPG based on Into the Odd, puts a tight focus on who the character is and what they will do to get what they want. We dig into that, and some of the approaches we might take to playing it in this discussion.
You can watch and listen, rather than just listen to this episode as a video podcast directly on Spotify, and on YouTube.
Sean Kelley now host of the @RPGSean channel joins me for a natural discussion of seemingly tough topic: long-form and campaign play of cosmic horror RPGs. Drawing on experiences in our own play, using our own material, and such fantastic and lengthy campaigns as Impossible Landscapes and Masks of Nyarlathotep, we cruise through some core ideas, some foundational practices, and some notions of goal-setting, which might help alleviate some of that sense of impossibility~
This is an OctOSR-adjacent episode. Thanks go out to BJ Boyd, the Arcane Alienist, for being a guest on this episode to help frame and execute a discussion on the nature of memory and some key ways it can affect our play and understanding of RPGs. You can find BJ’s podcast at the link below:
This is an abridged version of a long overdue conversation with Scott Welker, long-time gamer and successful game designer with titles based in Savage Worlds, D20, Year Zero, and soon a system of his own making. Scott is one half of Thieves Guild Gaming. Our conversation is a full on, open-minded examination about focused attention in RPGs – otherwise known colloquially but ambiguously and unhelpfully as “immersion.”
You can watch the full conversation, with its load of annotations and notes, on YouTube:
Scott likes to say “Immersion is impossible!” We get into what he means by that. I, as you know, Dear Listener, like to say that immersion, like so many other things, is frequently misunderstood. We get into that, too. For added value, one way we explore the topic is through Scott’s games and how they were written.
Useful links:
Thieves Guild Games on DTRPG, has just launched a public beta of their new OPENSIX system and are looking for feedback. As a system, it is directly relevant to this discussion. The game is currently PWYW and can be found here:
I am joined by 3 friends that I am fortunate enough to game with regularly, Brian Courtemanche, Brian Gregory (Stochastic Agency on YouTube) and the indefatigable Ivan ‘More Bass’ Podgwaite. We discuss some gaming topics for quite awhile (made less through the magical power of editing) before diving into some off the cuff inspiration and improvisation with the first few prompts of #RPGaDAY2025. I hope you will join us and stick through to the end!
You can find Ivan Podgwaite at ivanmike1968 on YouTube, where he talks about RPGs, playing bass, and life.
You can find Brian Gregory at Stochastic Agency on YouTube where he talks about playing RPGs.
You can find Brian Courtemanche on YouTube as well! So far, he has been reviewing short, light takes on cosmic horror roleplay like the game he mentioned in this episode: Old Ones, Shoggoths, and R’lyeh.
I sit down with a second conversation with Daniel Jones of @Primaeval , this time about making the culture and approach to play in an RPG group more visible and accessible to others. Do we achieve this goal? Join us and see~
In this conversation with Roleplay Rescue‘s host and seeker of immersive and engaging play, Che Webster, we discuss some blog posts about techniques that Che is starting to use to get more of what he wants from play. As that quest is near and dear to my heart, I thought others might resonate with it as well. We talk about making room for imagination, facilitating a more active stance in our imaginations, and consider how we speak to one another when we play.