Summary
Broaching the subject of roleplaying games focused on emotional reactions of self-protection, we take some broad examples such as Call of Cthulhu and FFG’s Star Wars Roleplaying to get things going. We look at two shades of this disquieting emotion: Horror and Fear. We look at how our two example games invoke it mechanically for the character, and what we as players can do to facilitate more than a hat tip to the reaction the character is experiencing. This episode covers a lot of ground, digs up a few graves, kicks in a few doors, and perhaps opens some old books that should stay closed, but all of that is being done in the spirit of sharing how we actually play~
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