This episode possibly resumes more regular releases of the podcast while sharing thoughts on some topics I have missed recently and on that gem of a system, Chaosium’s Basic Roleplaying.
You can read the written post on this topic as well!
Is Hindsightless THE most sporadic podcast on the Internet? I am not sure, this one must surely qualify for something in that category.
NOTE: This episode is available as a video on Spotify and as audio on other distributors. The specific recap portion of the video has been subtitled for your convenience.
I have been putting up in-depth videos on the YouTube channel lately about the nature of RPGs, so this weekend, with my thin strips of free time, I grilled up a recap as a sort of celebration of the great play I have been enjoying with Call of Cthulhu for the past year and a half, and as a possible on-ramp to getting into or at least enjoying the campaign vicariously, for those who don’t enjoy YouTube. It was fun for me to go over our calendar of dates and events and spin that into a sort of StoryTime for the Casting Shadows Podcast. I hope you enjoy it, too. It is also available in written form if you would prefer to read it.
If you are curious about a great exploration of Chainmail in the context of playing it as the wargame it began life as, rather then the product shoehorned into OD&D, please consider checking out the Diegetic Advancement podcast.
This nearly 90-minute conversation was made possible by the open-minded attitude of TrilltheDM, the interest of MercuriousAulicus and Black Lodge Games, and I suppose, the letter X. In it, we discuss Trill’s recent video: Mastering Player Choice in Mystery and Horror RPGs and take it further than the original 10-minute runtime would allow, dive into its specific context, and in general have an enjoyable and interesting discussion.
This episode is in three segments. The first presents links and reactions to just a few of the cool posts I have seen in response to the 2nd week of #RPGaDAY2024. This is part of a series for each week of the event. If you have suggestions for great posts, send me a message with the links! The second segment offers some tantalizing morsels stolen from the freshly unearthed Mordavia: Land of Horror supplement for Leagues of Adventure, Leagues of Gothic Horror, and Leagues of Cthulhu by Triple Ace Games. The final segment runs roughshod over my own responses to the #RPGaDAY2024 prompts in unseemly haste!
This episode presents links and reactions to just a few of the cool posts I have seen in response to the first week of #RPGaDAY2024. This is intended to be the first of a series for each week of the event. If you have suggestions for great posts, send me a message with the links!
In the first segment of this episode I quickly share some of my responses to the first week of #RPGaDAY2024 prompts. Later in the week ahead, I will be sharing cool prompts from other folk that I have found out there on the Internet.
The second segment explores the structure and some suggestions for running The Great Campaign from Triple Ace Games for their Leagues of Adventure line using the Ubiquity Roleplaying System.
The third segment is a quick overview of Ubiquity for those hearing about it for the first time.
This episode takes us on a semi-farcical journey into language and imagery to talk about the very necessary nature a lack of meaning and import can have to immersive and engaging in-character play.
Links to the callers featured in this episode can be found below. This episode features calls from Sameoldji (link to his eponymous podcast can be found below), Jason Connerly formely of Nerd’s RPG Variety Cast (link to his now complete library of podcast episodes can be found below), and Che Webster of the now intentionally intermittent Roleplay Rescue podcast (link provided below).
Topics in this episode are the ongoing YouTube actual play series being run on my channel, and two different points about my recent conversation with Daniel Jones of Primeval Fantasy (link below) from the previous episode.
I sit down with a second conversation with Daniel Jones of @Primaeval , this time about making the culture and approach to play in an RPG group more visible and accessible to others. Do we achieve this goal? Join us and see~
In this conversation with Roleplay Rescue‘s host and seeker of immersive and engaging play, Che Webster, we discuss some blog posts about techniques that Che is starting to use to get more of what he wants from play. As that quest is near and dear to my heart, I thought others might resonate with it as well. We talk about making room for imagination, facilitating a more active stance in our imaginations, and consider how we speak to one another when we play.