Episode 40: On Framing Layers as Cakes, Practical Layers, and Lamenting Lacking Lexicons

Summary

Published: July 24, 2023

This episode is filled to the brim with words. With luck, and your kindness, those words will make sense.

SEGMENTS:

[1] The episode begins with the promised reply to Che Webster’s epic call-in from the previous episode (Exploring the Experience of Play). To hear that message in its entirety, please refer to that episode. It’s right at the beginning so you won’t have to search for it; just press play and relax. In this episode, a short and directly relevant section of his call is presented for context but that wee snippet o’ Che pales in comparison to the full expression of his ideas. Don’t cheat yourself. Go back and revel in the full message. The context of the tiny morsel of Che in this episode reveals the semantic nuance of Frames that were obvious to Che but not to me, and the understanding of switching costs in cognition when “multitasking” or alternating between two tasks – an idea upon which we are in full agreement: at least for certain tasks.

[2] We then move into what might be the meat or might be the side dish of this meal, practical examples of using understanding of layers to inform how we play.

[3] The last main segment of the episode is a recap of ideas I have expressed about a lexicon of useful terms, jargon, and techniques for roleplaying games.

REFERENCES IN THIS EPISODE:

[1] People and Podcasts of the Internet: Roleplay Rescue Podcast and Blog, The Nerds RPG Variety Cast, Keep off the Borderlands, Random Screed, Primaeval Fantasy

[2] On Switching Costs: ⁠Multitasking: Switching costs (apa.org)⁠ [3] ⁠The Elusive Shift: How Role-Playing Games Forged Their Identity (Game Histories)⁠⁠Jon Peterson⁠

[4] Umbramancer YouTube Channel: ⁠ Umbramancer – YouTube⁠

[5] Perspectives on Play by FreeThrall ⁠The Stochasium | Free Thrall | Substack⁠

[6] Shared Fantasy: Role Playing Games as Social Worlds

⁠⁠Gary Alan Fine⁠⁠

298 pages | 5-1/2 x 8-1/2 | © 1983

Promotional Blurb: This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing.

[7] All for One: Regime Diabolique (Triple Ace Games, Musketeers face Supernatural Threats and Intrigue, Ubiquity) Actual Play Playlist

Solo Player Episode: Margot; An invisible experience of immersion

NEXT EPISODE:

The next episode will feature Eloy Cintron, known on YouTube as Umbramancer, who shares his practical application of all of this theory talk to D&D as we explore the metric by which he assessed my ideas on Layers of and Approaches to Play: Dungeon Crawl Mode vs Story Mode in Dungeons & Dragons.

Remember!

#RPGaDay2023 is on its way. Check the Autocratik blog by David Chapman or my Casting Shadows blog for all the details! Also, check out this fantastic warm-up contest by Nerd’s RPG Variety Cast as we wait for August to arrive!

CONTACT ME:

[1] ⁠Send a voice message to CastingShadowsPodcast (speakpipe.com)⁠

[2] Find me on Discord, Twitter, Facebook, and YouTube @Runeslinger

Send in a voice message via Speakpipe!

Ubiquity Roleplaying Games Discord

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