Summary
Spinning off from an episode of the Cerebrevore Podcast on the topic of time travel in RPGs for which I was a panel guest, this episode looks at the notion of metagaming, player skill, and messing with the presentation of time – without resorting to brute force techniques such as the railroad or the quantum ogre.
Relevant Links:
Cerebrevore Podcast – Time Travel in RPGs Parts 1 to 4
3) Time Travel Methods in RPGs
Phantom Thoughts Podcast
1) Episode 9: Call-ins, Player Skill, Metagaming, System Mastery
2) Episode 10: Call-ins and more on Metagaming
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